Top | ![]() |
![]() |
![]() |
![]() |
void | clutter_scriptable_set_id () |
const gchar * | clutter_scriptable_get_id () |
gboolean | clutter_scriptable_parse_custom_node () |
void | clutter_scriptable_set_custom_property () |
The ClutterScriptableIface interface exposes the UI definition parsing process to external classes. By implementing this interface, a class can override the UI definition parsing and transform complex data types into GObject properties, or allow custom properties.
ClutterScriptable is available since Clutter 0.6
void clutter_scriptable_set_id (ClutterScriptable *scriptable
,const gchar *id_
);
Sets id_
as the unique Clutter script it for this instance of
ClutterScriptableIface.
This name can be used by user interface designer applications to define a unique name for an object constructable using the UI definition language parsed by ClutterScript.
Since: 0.6
const gchar *
clutter_scriptable_get_id (ClutterScriptable *scriptable
);
Retrieves the id of scriptable
set using clutter_scriptable_set_id()
.
the id of the object. The returned string is owned by the scriptable object and should never be modified of freed
Since: 0.6
gboolean clutter_scriptable_parse_custom_node (ClutterScriptable *scriptable
,ClutterScript *script
,GValue *value
,const gchar *name
,JsonNode *node
);
Parses the passed JSON node. The implementation must set the type
of the passed GValue pointer using g_value_init()
.
scriptable |
||
script |
the ClutterScript creating the scriptable instance |
|
value |
the generic value to be set |
|
name |
the name of the node |
|
node |
the JSON node to be parsed |
Since: 0.6
void clutter_scriptable_set_custom_property (ClutterScriptable *scriptable
,ClutterScript *script
,const gchar *name
,const GValue *value
);
Overrides the common properties setting. The underlying virtual function should be used when implementing custom properties.
scriptable |
||
script |
the ClutterScript creating the scriptable instance |
|
name |
the name of the property |
|
value |
the value of the property |
Since: 0.6
typedef struct _ClutterScriptable ClutterScriptable;
ClutterScriptable is an opaque structure whose members cannot be directly accessed
Since: 0.6
struct ClutterScriptableIface { void (* set_id) (ClutterScriptable *scriptable, const gchar *id_); const gchar *(* get_id) (ClutterScriptable *scriptable); gboolean (* parse_custom_node) (ClutterScriptable *scriptable, ClutterScript *script, GValue *value, const gchar *name, JsonNode *node); void (* set_custom_property) (ClutterScriptable *scriptable, ClutterScript *script, const gchar *name, const GValue *value); };
Interface for implementing "scriptable" objects. An object implementing this interface can override the parsing and properties setting sequence when loading a UI definition data with ClutterScript
virtual function for setting the id of a scriptable object |
||
virtual function for getting the id of a scriptable object |
||
virtual function for parsing complex data containers into GObject properties |
||
virtual function for setting a custom property |
Since: 0.6